FReimportManager::UpdateReimportPath

Update the reimport paths for the specified object

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h

Include

#include "EditorReimportHandler.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Editor.cpp

Syntax

virtual void UpdateReimportPath
(
    UObject * Obj,
    const FString & Filename,
    int32 SourceFileIndex
)

Remarks

Update the reimport paths for the specified object

Parameters

Parameter

Description

Obj

Object to update

Filename

The files we want to set to its import paths

SourceFileIndex

the source file index to set the filename

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