FReimportManager::UpdateReimportPaths

Update the reimport paths for the specified object

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h

Include

#include "EditorReimportHandler.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Editor.cpp

Syntax

virtual void UpdateReimportPaths
(
    UObject * Obj,
    const TArray< FString > & InFilenames
)

Remarks

Update the reimport paths for the specified object

Parameters

Parameter

Description

Obj

Object to update

InFilenames

The files we want to set to its import paths

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss