FReimportManager::ValidateAllSourceFileAndReimport

Attemp to reimport all specified objects.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h

Include

#include "EditorReimportHandler.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Editor.cpp

Syntax

virtual void ValidateAllSourceFileAndReimport
(
    TArray< UObject * > & ToImportObjects,
    bool bShowNotification,
    int32 SourceFileIndex,
    bool bForceNewFile,
    bool bAutomated
)

Remarks

Attemp to reimport all specified objects. This function will verify that all source file exist and ask the user to decide on how the system will handle asset with missing source file path. Choice are:

Browse every missing source file path before starting the import process

Skip all asset that have a missing source file path

Cancel the whole reimport command

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