FSelfRegisteringEditorUndoClient

An undo client that registers itself in its constructor and unregisters itself in its destructor

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorUndoClient.h

Include

#include "EditorUndoClient.h"

Syntax

class FSelfRegisteringEditorUndoClient : public FEditorUndoClient

Remarks

An undo client that registers itself in its constructor and unregisters itself in its destructor

Constructors

Name Description

Public function

FSelfRegisteringEditorUndoClient()

Register in constructor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss