FSkinWeightsUtilities::ImportAlternateSkinWeight

This function import a new set of skin weights for a specified LOD.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/SkinWeightsUtilities.h

Include

#include "SkinWeightsUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/SkinWeightsUtilities.cpp

Syntax

static bool ImportAlternateSkinWeight
(
    USkeletalMesh * SkeletalMesh,
    const FString & Path,
    int32 TargetLODIndex,
    const FName & ProfileName
)

Remarks

This function import a new set of skin weights for a specified LOD. Return true if the weights are successfully updates. If it return false, nothing in the skeletal skin weights was modified.

Parameters

Parameter

Description

SkeletalMesh

The skeletal mesh to operate on.

Path

The file path to import the weight from TargetLODIndex - The LODIndex to imp[ort the skin weight ProfileName - The name of the profile to associate the imported skin weight

bReregisterComponent

if true the component using the skeletal mesh will all be re register.

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