Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/SkinWeightsUtilities.h |
Include |
#include "SkinWeightsUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/SkinWeightsUtilities.cpp |
static bool ImportAlternateSkinWeight
(
USkeletalMesh * SkeletalMesh,
const FString & Path,
int32 TargetLODIndex,
const FName & ProfileName
)
This function import a new set of skin weights for a specified LOD. Return true if the weights are successfully updates. If it return false, nothing in the skeletal skin weights was modified.
Parameter |
Description |
---|---|
SkeletalMesh |
The skeletal mesh to operate on. |
Path |
The file path to import the weight from TargetLODIndex - The LODIndex to imp[ort the skin weight ProfileName - The name of the profile to associate the imported skin weight |
bReregisterComponent |
if true the component using the skeletal mesh will all be re register. |