bIsTickingObjects

True if currently ticking of tickable editor objects.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/TickableEditorObject.h

Include

#include "TickableEditorObject.h"

Syntax

static bool bIsTickingObjects = false;

Remarks

True if currently ticking of tickable editor objects.

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