References
Module
UnrealEd
Header
/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h
Include
#include "UnrealEdMisc.h"
Source
/Engine/Source/Editor/UnrealEd/Private/UnrealEdMisc.cpp
Syntax
void LogAssetUpdate( UObject * UpdatedAsset)
Remarks
Logs an update to an asset