FUnrealEdMisc::SetPendingProjectName

Set the project name we will use to reload the editor when switching projects

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/UnrealEdMisc.h

Include

#include "UnrealEdMisc.h"

Syntax

void SetPendingProjectName
(
    const FString & ProjectName
)

Remarks

Set the project name we will use to reload the editor when switching projects

Parameters

Parameter

Description

ProjectName

Name of the project to switch to

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss