FViewportCameraTransform::SetLookAt

Sets the location to look at during orbit

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorViewportClient.h

Include

#include "EditorViewportClient.h"

Syntax

void SetLookAt
(
    const FVector & InLookAt
)

Remarks

Sets the location to look at during orbit

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