| TSharedFromThis
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include |
#include "Factories/FbxSceneImportFactory.h" |
class FFbxLightInfo : public TSharedFromThis< FFbxLightInfo >
Name | Description | ||
---|---|---|---|
|
CastLight |
||
|
CastShadow |
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|
Color |
||
|
Decay |
||
|
float |
DecayStart |
|
|
EnableFarAttenuation |
||
|
EnableNearAttenuation |
||
|
float |
FarAttenuationEnd |
|
|
float |
FarAttenuationStart |
|
|
float |
Fog |
|
|
float |
InnerAngle |
|
|
float |
Intensity |
|
|
Name |
||
|
float |
NearAttenuationEnd |
|
|
float |
NearAttenuationStart |
|
|
float |
OuterAngle |
|
|
ShadowColor |
||
|
Type |
||
|
UniqueId |
Name | Description | |
---|---|---|
|
FFbxLightInfo() |
Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space |