FFbxLightInfo

Windows
MacOS
Linux

Inheritance Hierarchy

TSharedFromThis

FFbxLightInfo

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h

Include

#include "Factories/FbxSceneImportFactory.h"

Syntax

class FFbxLightInfo : public TSharedFromThis< FFbxLightInfo >

Variables

Name Description

Public variable

bool

 

CastLight

Public variable

bool

 

CastShadow

Public variable

FColor

 

Color

Public variable

int32

 

Decay

Public variable

float

 

DecayStart

Public variable

bool

 

EnableFarAttenuation

Public variable

bool

 

EnableNearAttenuation

Public variable

float

 

FarAttenuationEnd

Public variable

float

 

FarAttenuationStart

Public variable

float

 

Fog

Public variable

float

 

InnerAngle

Public variable

float

 

Intensity

Public variable

FString

 

Name

Public variable

float

 

NearAttenuationEnd

Public variable

float

 

NearAttenuationStart

Public variable

float

 

OuterAngle

Public variable

FColor

 

ShadowColor

Public variable

int32

 

Type

Public variable

uint64

 

UniqueId

Constructors

Name Description

Public function

FFbxLightInfo()

Notes: Fbx use positive X to point light direction, we have to turn the component 90 degree in z object space

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss