FImportMeshLodSectionsData

Action to add nodes to the graph based on selected objects

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h

Include

#include "Factories/FbxMeshImportData.h"

Syntax

struct FImportMeshLodSectionsData

Remarks

Action to add nodes to the graph based on selected objects

Variables

Name Description

Public variable

TArray< FName >

 

SectionOriginalMaterialName

Every original imported fbx material name for every section

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