FImportMeshLodSectionsData
Action to add nodes to the graph based on selected objects
Module
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UnrealEd
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Header
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/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxMeshImportData.h
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Include
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#include "Factories/FbxMeshImportData.h"
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struct FImportMeshLodSectionsData
Action to add nodes to the graph based on selected objects
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TArray< FName >
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SectionOriginalMaterialName
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Every original imported fbx material name for every section
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