UAnimSequenceFactory

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/AnimSequenceFactory.h

Include

#include "Factories/AnimSequenceFactory.h"

Syntax

class UAnimSequenceFactory : public UFactory

Variables

Name Description

Public variable

USkeletalMesh &...

 

PreviewSkeletalMesh

The preview mesh to use with this animation

Public variable

USkeleton *

 

TargetSkeleton

Constructors

Name Description

Public function

UAnimSequenceFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).

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