UBlueprintInterfaceFactory::GetNewAssetThumbnailOverride

Returns an optional override brush name for the new asset menu.

Windows
MacOS
Linux

Override Hierarchy

UFactory::GetNewAssetThumbnailOverride()

UBlueprintInterfaceFactory::GetNewAssetThumbnailOverride()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/BlueprintInterfaceFactory.h

Include

#include "Factories/BlueprintInterfaceFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp

Syntax

virtual FName GetNewAssetThumbnailOverride() const

Remarks

Returns an optional override brush name for the new asset menu. If this is not specified, the thumbnail for the supported class will be used.

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