Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include |
#include "Factories/Factory.h" |
virtual UObject * FactoryCreateBinary
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags Flags,
UObject * Context,
const TCHAR * Type,
const uint8 *& Buffer,
const uint8 * BufferEnd,
FFeedbackContext * Warn
)
Create a new object by importing it from a binary buffer.
The new object.
Parameter |
Description |
---|---|
InClass |
|
InParent |
|
InName |
|
Flags |
|
Context |
|
Type |
(must not be nullptr, i.e. TEXT("TGA")) |
Buffer |
|
BufferEnd |
|
Warn |