Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/Factory.h |
Include |
#include "Factories/Factory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/Factory.cpp |
void ResetState()
Resets the saved state of this factory.
The states are used to suppress messages during multiple object import. It needs to be reset each time a new import is started