Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxFactory.h |
Include |
#include "Factories/FbxFactory.h" |
class UFbxFactory : public UFactory
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bDetectImportTypeOnImport |
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bOperationCanceled |
True if the import operation was canceled. |
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bShowOption |
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UFbxImportUI &#... |
ImportUI |
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UFbxImportUI &#... |
OriginalImportUI |
Prevent garbage collection of original when overriding ImportUI property |
Name | Description | |
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UFbxFactory ( |
Name | Description | ||
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DetectImportType ( |
Detect mesh type to import: Static Mesh or Skeletal Mesh. Only the first mesh will be detected. |
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EnableShowOption() |
Set import batch |
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GetImportTaskText ( |
Used to display special task progression text if needs be (like import being cancelled). |
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UObject *... |
ImportANode ( |
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UObject *... |
RecursiveImportNode ( |
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SetDetectImportTypeOnImport ( |
Name | Description | ||
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CanImportBeCanceled() |
Whether the factory is checking for SlowTask::ShouldCancel() while importing and aborting the import when appropriate. |
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CleanUp() |
Do clean up after importing is done. Will be called once for multi batch import. |
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ConfigureProperties() |
Opens a dialog to configure the factory properties. |
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DoesSupportClass ( |
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FactoryCanImport ( |
Whether the specified file can be imported by this factory. |
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UObject *... |
FactoryCreateFile ( |
Create a new object by importing it from a file name. |
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IImportSetti... |
GetImportSettingsParser() |
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UClass * |
ResolveSupportedClass() |
Resolves SupportedClass for factories which support multiple classes. |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |