UFbxSceneImportData

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MacOS
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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFbxSceneImportData

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportData.h

Include

#include "Factories/FbxSceneImportData.h"

Syntax

class UFbxSceneImportData : public UObject

Variables

Name Description

Public variable

bool

 

bCreateFolderHierarchy

Is the original import create a folder hierarchy

Public variable

bool

 

bForceFrontXAxis

Is the original import force front X axis

Public variable

bool

 

bImportScene

Is the last reimport has import the hierarchy

Public variable

FString

 

BluePrintFullName

The full name of the blueprint create at import

Public variable

int32

 

HierarchyType

Which type of hierarchy was create see

Public variable

ImportOptionsNa...

 

NameOptionsMap

Public variable

TSharedPtr< FFb...

 

SceneInfoSourceData

The last import scene hierarchy data.

Public variable

FString

 

SourceFbxFile

The path of the fbx file use for the last import

Constructors

Name Description

Public function

UFbxSceneImportData

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

FromJson

(
    FString InJsonString
)

Attempt to parse an asset import structure from the specified json string.

Public function Const

FString

 

ToJson()

Convert this import information to JSON

Overridden from UObject

Name Description

Protected function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Overridden serialize function to write out the underlying data as json

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