Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include |
#include "Factories/FbxSceneImportFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Fbx/FbxSceneImportFactory.cpp |
UObject * ImportANode
(
void * VoidFbxImporter,
TArray< void * > & VoidNode,
EObjectFlags Flags,
int32 & NodeIndex,
TSharedPtr< FFbxSceneInfo > SceneInfo,
TSharedPtr< FFbxNodeInfo > & OutNodeInfo,
FString PackagePath,
int32 Total,
UObject * InMesh,
int LODIndex
)