| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportFactory.h |
Include |
#include "Factories/FbxSceneImportFactory.h" |
class UFbxSceneImportFactory : public USceneImportFactory
Name | Description | ||
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AllNewAssets |
Assets created by the factory |
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AnimSequenceImportData |
Import data used when importing animations |
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GlobalImportSettings |
Global Setting for non overriden Node |
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GlobalImportSettingsReference |
The Global Settings Reference |
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ImportWasCancel |
Is the import was cancel |
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NameOptionsMap |
The options dictionary |
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Path |
The path of the asset to import |
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ReimportData |
Pointer on the fbx scene import data, we fill this object to be able to do re import of the scene |
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SceneImportOptions |
Import options UI detail when importing fbx scene |
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SceneImportOptionsSkeletalMesh |
Import options UI detail when importing fbx scene skeletal mesh |
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SceneImportOptionsStaticMesh |
Import options UI detail when importing fbx scene static mesh |
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SkeletalMeshImportData |
Import data used when importing skeletal meshes |
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StaticMeshImportData |
Import data used when importing static meshes |
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TextureImportData |
Import data used when importing textures |
Name | Description | |
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UFbxSceneImportFactory ( |
Name | Description | ||
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ApplyMeshInfoFbxOptions ( |
Make sure GlobalImportSettings is pointing to the correct options |
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ApplyTransformToComponent ( |
Apply the LocalTransform to the SceneComponent and if PreMultiplyTransform is not null do a pre multiplication SceneComponent: Must be a valid pointer LocalTransform: Must be a valid pointer PreMultiplyTransform: Can be nullptr |
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ChangeFrontAxis ( |
Convert the scene and remake all the transform for the SceneInfo pass in parameter. |
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TSharedPtr< ... |
ConvertSceneInfo |
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AActor * |
CreateActorComponentsHierarchy ( |
Create a hierarchy of actor in the current level |
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CreateLevelActorHierarchy ( |
Create a hierarchy of actor in the current level |
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UPackage ... |
CreatePackageForNode |
Create a package for the specified node. |
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ExtractMaterialInfo ( |
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FillSceneHierarchyPath ( |
Compute the path of every node and fill the result in the node. |
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FindSceneNodeInfo ( |
Find the FFbxNodeInfo in the hierarchy. |
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UnFbx::FBXIm... |
GetOptionsFromName ( |
Return the Options from the NameOptionMap Map. return nulptr if the options are not found |
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ImportAllSkeletalMesh ( |
Import all skeletal mesh from the fbx scene |
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ImportAllStaticMesh ( |
Import all static mesh from the fbx scene |
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UObject *... |
ImportANode ( |
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UObject *... |
ImportOneSkeletalMesh ( |
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UObject *... |
RecursiveImportNode ( |
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SetStaticMeshComponentOverrideMaterial ( |
Name | Description | ||
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ImportsAssets() |
USceneImportFactory Interface |
Name | Description | ||
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FactoryCanImport ( |
Whether the specified file can be imported by this factory. |
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UObject *... |
FactoryCreateBinary ( |
Create a new object by importing it from a binary buffer. |
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UObject *... |
FactoryCreateBinary ( |
Create a new object by importing it from a binary buffer (cancelable). |
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UObject *... |
FactoryCreateFile ( |
UFactory Interface |
Name |
Description |
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DefaultOptionName |
Default Options always have the same name "Default" |