bCreateContentFolderHierarchy

Scene section, detail of a fbx node TODO: Move the content folder selection here with a custom detail class TODO: Allow the user to select an existing blueprint TODO: Allow the user to specify a name for the root node TODO - The Content Path choose by the user If checked, a folder's hierarchy will be created under the import asset path.

Windows
MacOS
Linux

Syntax

uint32 bCreateContentFolderHierarchy: 1

Remarks

Scene section, detail of a fbx node TODO: Move the content folder selection here with a custom detail class TODO: Allow the user to select an existing blueprint TODO: Allow the user to specify a name for the root node TODO - The Content Path choose by the user If checked, a folder's hierarchy will be created under the import asset path. All the created folders will match the actor hierarchy. In case there is more than one actor that links to an asset, the shared asset will be placed at the first actor's place.

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