UFbxSceneImportOptionsStaticMesh

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFbxSceneImportOptionsStaticMesh

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSceneImportOptionsStaticMesh.h

Include

#include "Factories/FbxSceneImportOptionsStaticMesh.h"

Syntax

class UFbxSceneImportOptionsStaticMesh : public UObject

Variables

Name Description

Public variable

uint32: 1

 

bAutoGenerateCollision

If checked, collision will automatically be generated (ignored if custom collision is imported or used).

Public variable

uint32: 1

 

bBuildAdjacencyBuffer

Required for PNT tessellation but can be slow. Recommend disabling for larger meshes.

Public variable

uint32: 1

 

bBuildReversedIndexBuffer

Public variable

uint32: 1

 

bGenerateLightmapUVs

Public variable

uint32: 1

 

bOneConvexHullPerUCX

If checked, one convex hull per UCX_ prefixed collision mesh will be generated instead of decomposing into multiple hulls

Public variable

uint32: 1

 

bRemoveDegenerates

Disabling this option will keep degenerate triangles found.

Public variable

EFBXSceneNormal...

 

NormalGenerationMethod

Use the MikkTSpace tangent space generator for generating normals and tangents on the mesh

Public variable

EFBXSceneNormal...

 

NormalImportMethod

Enabling this option will read the tangents(tangent,binormal,normal) from FBX file instead of generating them automatically.

Public variable

FName

 

StaticMeshLODGroup

For static meshes, enabling this option will combine all meshes in the FBX into a single monolithic mesh in Unreal

Public variable

EFbxSceneVertex...

 

VertexColorImportOption

Specify how vertex colors should be imported

Public variable

FColor

 

VertexOverrideColor

Specify override color in the case that VertexColorImportOption is set to Override

Constructors

Name Description

Public function

UFbxSceneImportOptionsStaticMesh

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

FillStaticMeshInmportData

(
    UFbxStaticMeshImportData* Stat...,
    UFbxSceneImportOptions* SceneI...
)

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