| UObjectBase
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Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/FbxSkeletalMeshImportData.h |
Include |
#include "Factories/FbxSkeletalMeshImportData.h" |
class UFbxSkeletalMeshImportData : public UFbxMeshImportData
Import data and options used when importing a static mesh from fbx Notes:
Meta data ImportType i.e. meta = (ImportType = "SkeletalMesh|GeoOnly")
SkeletalMesh : the property will be shown when importing skeletalmesh
GeoOnly: The property will be hide if we import skinning only
RigOnly: The property will be hide if we import geo only
RigAndGeo: The property will be show only if we import both skinning and geometry, it will be hiden otherwise
Name | Description | ||
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uint32: 1 |
bImportMeshesInBoneHierarchy |
If checked, meshes nested in bone hierarchies will be imported instead of being converted to bones. |
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uint32: 1 |
bImportMorphTargets |
True to import morph target meshes from the FBX file |
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uint32: 1 |
bPreserveSmoothingGroups |
If checked, triangles with non-matching smoothing groups will be physically split. |
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uint32: 1 |
bUpdateSkeletonReferencePose |
Enable this option to update Skeleton (of the mesh)'s reference pose. |
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uint32: 1 |
bUseT0AsRefPose |
Enable this option to use frame 0 as reference pose |
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TEnumAsByte< en... |
ImportContentType |
Filter the content we want to import from the incoming FBX skeletal mesh. |
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TEnumAsByte< en... |
LastImportContentType |
The value of the content type during the last import. |
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float |
MorphThresholdPosition |
Threshold to compare vertex position equality when computing morph target deltas. |
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float |
ThresholdPosition |
Threshold to compare vertex position equality. |
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float |
ThresholdTangentNormal |
Threshold to compare normal, tangent or bi-normal equality. |
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float |
ThresholdUV |
Threshold to compare UV equality. |
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TEnumAsByte< EV... |
VertexColorImportOption |
Specify how vertex colors should be imported |
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VertexOverrideColor |
Specify override color in the case that VertexColorImportOption is set to Override |
Name | Description | |
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UFbxSkeletalMeshImportData ( |
Name | Description | ||
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GetImportContentFilename |
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UFbxSkeletal... |
GetImportDataForSkeletalMesh ( |
Gets or creates fbx import data for the specified skeletal mesh |
Name | Description | ||
---|---|---|---|
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AppendAssetRegistryTags ( |
This function add the last import content type to the asset registry which is use by the thumbnail overlay of the skeletal mesh |