UMaterialFunctionMaterialLayerBlendFactory::GetDefaultNewAssetName

Returns a new starting point name for newly created assets in the content browser

Windows
MacOS
Linux

Override Hierarchy

UFactory::GetDefaultNewAssetName()

UMaterialFunctionMaterialLayerBlendFactory::GetDefaultNewAssetName()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/MaterialFunctionMaterialLayerBlendFactory.h

Include

#include "Factories/MaterialFunctionMaterialLayerBlendFactory.h"

Syntax

virtual FString GetDefaultNewAssetName() const

Remarks

Returns a new starting point name for newly created assets in the content browser

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