UPreviewMeshCollectionFactory

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UPreviewMeshCollectionFactory

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/PreviewMeshCollectionFactory.h

Include

#include "Factories/PreviewMeshCollectionFactory.h"

Syntax

class UPreviewMeshCollectionFactory : public UFactory

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

CurrentSkeleton

The current skeleton we are creating collections for

Constructors

Name Description

Public function

UPreviewMeshCollectionFactory

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

bool

 

ConfigureProperties()

Opens a dialog to configure the factory properties.

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

Public function Virtual Const

FText

 

GetDisplayName()

Returns the name of the factory for menus

Public function Virtual Const

FText

 

GetToolTip()

Returns the tooltip text description of this factory

Public function Virtual Const

bool

 

ShouldShowInNewMenu()

Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew).

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