USlateBrushAssetFactory::GetDisplayName

Returns the name of the factory for menus

Windows
MacOS
Linux

Override Hierarchy

UFactory::GetDisplayName()

USlateBrushAssetFactory::GetDisplayName()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/SlateBrushAssetFactory.h

Include

#include "Factories/SlateBrushAssetFactory.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/SlateBrushAssetFactory.cpp

Syntax

virtual FText GetDisplayName() const

Remarks

Returns the name of the factory for menus

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