| UObject::PostInitProperties()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureFactory.h |
Include |
#include "Factories/TextureFactory.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
virtual void PostInitProperties()
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.