UTextureRenderTarget2DArrayFactoryNew

TextureRenderTargetCubeFactoryNew.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFactory

UTextureRenderTarget2DArrayFactoryNew

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Factories/TextureRenderTarget2DArrayFactoryNew.h

Include

#include "Factories/TextureRenderTarget2DArrayFactoryNew.h"

Syntax

class UTextureRenderTarget2DArrayFactoryNew : public UFactory

Remarks

TextureRenderTargetCubeFactoryNew.

Variables

Name Description

Public variable

uint8

 

Format

Surface format of new texture

Public variable

int32

 

Height

Height of new texture

Public variable

int32

 

Slices

Depth of new texture

Public variable

int32

 

Width

Width of new texture

Constructors

Name Description

Public function

UTextureRenderTarget2DArrayFactoryNew

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UFactory

Name Description

Public function Virtual

UObject *...

 

FactoryCreateNew

(
    UClass* InClass,
    UObject* InParent,
    FName InName,
    EObjectFlags Flags,
    UObject* Context,
    FFeedbackContext* Warn
)

Create a new object by class.

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