| IAssetViewport::RegisterGameViewportIfPIE()
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/IAssetViewport.h |
Include |
#include "IAssetViewport.h" |
void RegisterGameViewportIfPIE()
Registers a game viewport with the Slate application so that specific messages can be routed directly to this level viewport if it is an active PIE viewport