| IAssetViewport::StartPlayInEditorSession()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/IAssetViewport.h |
Include |
#include "IAssetViewport.h" |
void StartPlayInEditorSession
(
class UGameViewportClient * PlayClient,
const bool bInSimulateInEditor
)
Begins a play in editor session in this viewport. Swaps the current editor client with the passed in client
Parameter |
Description |
---|---|
PlayClient |
The client to swap with the editor client |