| IEditorModeFactory::OnSelectionChanged()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h |
Include |
#include "EditorModeRegistry.h" |
virtual void OnSelectionChanged
(
FEditorModeTools & Tools,
UObject * ItemUndergoingChange
) const
Allows mode factories to handle selection change events, and potentially activate/deactivate modes
Parameter |
Description |
---|---|
Tools |
The mode tools that are triggering the event |
ItemUndergoingChange |
Either an actor being selected or deselected, or a selection set being modified (typically emptied) |