IEditorModeFactory::OnSelectionChanged

Allows mode factories to handle selection change events, and potentially activate/deactivate modes

Windows
MacOS
Linux

Override Hierarchy

IEditorModeFactory::OnSelectionChanged()

FPhysicsManipulationEdModeFactory::OnSelectionChanged()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/EditorModeRegistry.h

Include

#include "EditorModeRegistry.h"

Syntax

virtual void OnSelectionChanged
(
    FEditorModeTools & Tools,
    UObject * ItemUndergoingChange
) const

Remarks

Allows mode factories to handle selection change events, and potentially activate/deactivate modes

Parameters

Parameter

Description

Tools

The mode tools that are triggering the event

ItemUndergoingChange

Either an actor being selected or deselected, or a selection set being modified (typically emptied)

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