IPackageAutoSaver::UpdateRestoreFile

Update the file on disk that's used to restore auto-saved packages in the event of a crash

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPackageAutoSaver.h

Include

#include "IPackageAutoSaver.h"

Syntax

void UpdateRestoreFile
(
    const bool bRestoreEnabled
)

Remarks

Update the file on disk that's used to restore auto-saved packages in the event of a crash

Parameters

Parameter

Description

bRestoreEnabled

Is the restore enabled, or is it disabled because we've shut-down cleanly, or are running under the debugger?

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