IPropertyAccessEditor::GetPropertyCompatibility

Get the compatibility of the two supplied properties. Ordering matters for promotion (A->B).

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

EPropertyAccessCompatibility GetPropertyCompatibility
(
    const FProperty * InPropertyA,
    const FProperty * InPropertyB
) const

Remarks

Get the compatibility of the two supplied properties. Ordering matters for promotion (A->B).

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