IPropertyAccessEditor::MakeStringPath

Makes a string path from a binding chain.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

void MakeStringPath
(
    const TArray< FBindingChainElement > & InBindingChain,
    TArray< FString > & OutStringPath
) const

Remarks

Makes a string path from a binding chain.

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