Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h |
Include |
#include "IPropertyAccessEditor.h" |
EPropertyAccessResolveResult ResolveLeafProperty
(
const UStruct * InStruct,
TArrayView< FString > InPath,
FProperty *& OutProperty,
int32 & OutArrayIndex
) const
Resolve a property path to a structure, returning the leaf property and array index if any.
true if resolution succeeded