IPropertyAccessEditor::ResolveLeafProperty

Resolve a property path to a structure, returning the leaf property and array index if any.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

EPropertyAccessResolveResult ResolveLeafProperty
(
    const UStruct * InStruct,
    TArrayView< FString > InPath,
    FProperty *& OutProperty,
    int32 & OutArrayIndex
) const

Remarks

Resolve a property path to a structure, returning the leaf property and array index if any.

Returns

true if resolution succeeded

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