IPropertyAccessEditor

Editor support for property access system

Windows
MacOS
Linux

Inheritance Hierarchy

IModularFeature

IPropertyAccessEditor

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessEditor.h

Include

#include "IPropertyAccessEditor.h"

Syntax

class IPropertyAccessEditor : public IModularFeature

Remarks

Editor support for property access system

Destructors

Name Description

Public function Virtual

~IPropertyAccessEditor()

Functions

Name Description

Public function Const

EPropertyAcc...

 

GetPinTypeCompatibility

(
    const FEdGraphPinType& InPinTypeA,
    const FEdGraphPinType& InPinTypeB
)

Get the compatibility of the two supplied pin types. Ordering matters for promotion (A->B).

Public function Const

EPropertyAcc...

 

GetPropertyCompatibility

(
    const FProperty* InPropertyA,
    const FProperty* InPropertyB
)

Get the compatibility of the two supplied properties. Ordering matters for promotion (A->B).

Public function Const

TSharedRef< ...

 

MakePropertyBindingWidget

(
    UBlueprint* InBlueprint,
    const FPropertyBindingWidgetArgs& ...
)

Make a property binding widget.

Public function Const

void

 

MakeStringPath

(
    const TArray< FBindingChainElement ...,
    TArray< FString >& OutStringPath
)

Makes a string path from a binding chain.

Public function Const

EPropertyAcc...

 

ResolveLeafProperty

(
    const UStruct* InStruct,
    TArrayView< FString > InPath,
    FProperty*& OutProperty,
    int32& OutArrayIndex
)

Resolve a property path to a structure, returning the leaf property and array index if any.

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