IPropertyAccessLibraryCompiler

A helper used to compile a property access library.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h

Include

#include "IPropertyAccessCompiler.h"

Syntax

class IPropertyAccessLibraryCompiler

Remarks

A helper used to compile a property access library.

Destructors

Functions

Name Description

Public function

int32

 

AddCopy

(
    TArrayView< FString > InSourcePath,
    TArrayView< FString > InDestPath,
    EPropertyAccessBatchType InBatchTyp...,
    UObject* InAssociatedObject
)

Add a copy to the property access library we are compiling

Public function

void

 

BeginCompilation

(
    const UClass* InClass
)

Begin compilation - reset the library to its default state.

Public function

bool

 

FinishCompilation()

Post-process the library to finish compilation.

Public function Const

void

 

IterateErrors

(
    TFunctionRef< void&, U...
)

Iterate any errors we have with compilation.

Public function Const

int32

 

MapCopyIndex

(
    int32 InIndex
)

Maps the initial integer copy handle to a true handle, post compilation.

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