IPropertyAccessLibraryCompiler::AddCopy

Add a copy to the property access library we are compiling

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/IPropertyAccessCompiler.h

Include

#include "IPropertyAccessCompiler.h"

Syntax

int32 AddCopy
(
    TArrayView< FString > InSourcePath,
    TArrayView< FString > InDestPath,
    EPropertyAccessBatchType InBatchType,
    UObject * InAssociatedObject
)

Remarks

Add a copy to the property access library we are compiling

Returns

an integer handle to the pending copy. This can be resolved to a true copy index by calling MapCopyIndex

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