Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Utils.h |
Include |
#include "Utils.h" |
template<class T>
T * ImportObject
(
UObject * Outer,
FName Name,
EObjectFlags Flags,
const TCHAR * Filename,
UObject * Context,
UFactory * Factory,
const TCHAR * Parms,
FFeedbackContext * Warn
)
Import an object using a UFactory.