FExistingMeshLodSectionData

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h

Include

#include "ImportUtils/SkelImport.h"

Syntax

struct FExistingMeshLodSectionData

Variables

Name Description

Public variable

bool

 

bCastShadow

Public variable

bool

 

bDisabled

Public variable

bool

 

bRecomputeTangents

Public variable

int32

 

GenerateUpTo

Public variable

FName

 

ImportedMaterialSlotName

Public variable

ESkinVertexColo...

 

RecomputeTangentsVertexMaskChannel

Constructors

Name Description

Public function

FExistingMeshLodSectionData

(
    FName InImportedMaterialSlotName,
    bool InbCastShadow,
    bool InbRecomputeTangents,
    ESkinVertexColorChannel InRecompute...,
    int32 InGenerateUpTo,
    bool InbDisabled
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss