FExistingSkelMeshData

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h

Include

#include "ImportUtils/SkelImport.h"

Syntax

struct FExistingSkelMeshData

Variables

Name Description

Public variable

bool

 

bExistingUseFullPrecisionUVs

Public variable

bool

 

bExistingUseHighPrecisionTangentBasis

Public variable

bool

 

bOverrideLODStreamingSettings

Public variable

bool

 

bSaveRestoreMaterials

Public variable

FPerPlatformBoo...

 

bSupportLODStreaming

Public variable

FPerPlatformBoo...

 

DisableBelowMinLodStripping

Public variable

TWeakObjectPtr<...

 

ExistingAssetImportData

Public variable

TMap< UAssetUse...

 

ExistingAssetUserData

Public variable

TArray< UClothi...

 

ExistingClothingAssets

Public variable

TSoftObjectPtr<...

 

ExistingDefaultAnimatingRig

Public variable

TArray< FName >

 

ExistingImportMaterialOriginalNameData

The existing import material data (the state of sections before the reimport)

Public variable

TArray< TArray<...

 

ExistingImportMeshLodSectionMaterialData

Public variable

TArray< FSkelet...

 

ExistingLODInfo

Public variable

TIndirectArray<...

 

ExistingLODModels

Public variable

USkeletalMeshLO...

 

ExistingLODSettings

Public variable

TArray< FSkelet...

 

ExistingMaterials

Public variable

TArray< FBoneMi...

 

ExistingMirrorTable

Public variable

TArray< UMorphT...

 

ExistingMorphTargets

Public variable

USkeletalMesh::...

 

ExistingOnMeshChanged

Public variable

TArray< TShared...

 

ExistingOriginalReductionSourceMeshData

Public variable

TArray< UPhysic...

 

ExistingPhysicsAssets

Public variable

TSubclassOf< UA...

 

ExistingPostProcessAnimBlueprint

Public variable

FReferenceSkele...

 

ExistingRefSkeleton

Public variable

TArray< FTransf...

 

ExistingRetargetBasePose

Public variable

FSkeletalMeshSa...

 

ExistingSamplingInfo

Public variable

UPhysicsAsset &...

 

ExistingShadowPhysicsAsset

Public variable

USkeleton *

 

ExistingSkeleton

Public variable

TArray< USkelet...

 

ExistingSockets

Public variable

TWeakObjectPtr<...

 

ExistingThumbnailInfo

Public variable

TMap< FName, FS...

 

ExistingUMetaDataTagValues

Public variable

TArray< FName >

 

LastImportMaterialOriginalNameData

The last import material data (fbx original data before user changes)

Public variable

TArray< TArray<...

 

LastImportMeshLodSectionMaterialData

Public variable

FPerPlatformInt

 

MaxNumOptionalLODs

Public variable

FPerPlatformInt

 

MaxNumStreamedLODs

Public variable

FPerPlatformInt

 

MinLOD

Public variable

FVector

 

NegativeBoundsExtension

Public variable

FVector

 

PositiveBoundsExtension

Public variable

bool

 

UseMaterialNameSlotWorkflow

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss