Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h |
Include |
#include "ImportUtils/SkeletalMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp |
namespace SkeletalMeshImportUtils
{
TSharedPtr< FExistingSkelMeshData > SkeletalMeshImportUtils::SaveExistingSkelMeshData
(
USkeletalMesh * SourceSkeletalMesh,
bool bSaveMaterials,
int32 ReimportLODIndex
)
}
Backups the given SkeletalMesh into a FExistingSkelMeshData