SkeletalMeshImportUtils::SaveExistingSkelMeshData

Backups the given SkeletalMesh into a [FExistingSkelMeshData](API\Editor\UnrealEd\ImportUtils\FExistingSkelMeshData)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkeletalMeshImportUtils.h

Include

#include "ImportUtils/SkeletalMeshImportUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ImportUtils/SkeletalMeshImportUtils.cpp

Syntax

namespace SkeletalMeshImportUtils
{
    TSharedPtr< FExistingSkelMeshData > SkeletalMeshImportUtils::SaveExistingSkelMeshData
    (
        USkeletalMesh * SourceSkeletalMesh,
        bool bSaveMaterials,
        int32 ReimportLODIndex
    )
}

Remarks

Backups the given SkeletalMesh into a FExistingSkelMeshData

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