Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
Include |
#include "ImportUtils/StaticMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
void StaticMeshImportUtils::RestoreExistingMeshSettings
(
const FExistingStaticMeshData * ExistingMesh,
UStaticMesh * NewMesh,
int32 LODIndex
)
}
This function is call before building the mesh when we do a re-import