StaticMeshImportUtils::RestoreExistingMeshSettings

This function is call before building the mesh when we do a re-import

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h

Include

#include "ImportUtils/StaticMeshImportUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp

Syntax

namespace StaticMeshImportUtils
{
    void StaticMeshImportUtils::RestoreExistingMeshSettings
    (
        const FExistingStaticMeshData * ExistingMesh,
        UStaticMesh * NewMesh,
        int32 LODIndex
    )
}

Remarks

This function is call before building the mesh when we do a re-import

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