Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h |
Include |
#include "ImportUtils/StaticMeshImportUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp |
namespace StaticMeshImportUtils
{
TSharedPtr< FExistingStaticMeshData > StaticMeshImportUtils::SaveExistingStaticMeshData
(
UStaticMesh * ExistingMesh,
UnFbx::FBXImportOptions * ImportOptions,
int32 LodIndex
)
}