StaticMeshImportUtils::SaveExistingStaticMeshData

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ImportUtils/StaticMeshImportUtils.h

Include

#include "ImportUtils/StaticMeshImportUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ImportUtils/StaticMeshImportUtils.cpp

Syntax

namespace StaticMeshImportUtils
{
    TSharedPtr< FExistingStaticMeshData > StaticMeshImportUtils::SaveExistingStaticMeshData
    (
        UStaticMesh * ExistingMesh,
        UnFbx::FBXImportOptions * ImportOptions,
        int32 LodIndex
    )
}

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