EGraphRemoveFlags::Type

Flags describing how to handle graph removal

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h

Include

#include "Kismet2/BlueprintEditorUtils.h"

Syntax

namespace EGraphRemoveFlags
{
    enum Type
    {
        None             = 0x00000000,
        Recompile        = 0x00000001,
        MarkTransient    = 0x00000002,
        Default          = Recompile | MarkTransient,
    }
}

Values

Name

Description

None

No options

Recompile

If true recompile the blueprint after removing the graph, false if operations are being batched

MarkTransient

If true mark the graph as transient, false otherwise

Default

Helper enum for most callers

Remarks

Flags describing how to handle graph removal

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