Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h |
Include |
#include "Kismet2/Kismet2NameValidators.h" |
enum EValidatorResult
{
Ok,
AlreadyInUse,
EmptyName,
ExistingName,
TooLong,
ContainsInvalidCharacters,
LocallyInUse,
}
Name |
Description |
---|---|
Ok |
Name is valid for this object |
AlreadyInUse |
The name is already in use and invalid |
EmptyName |
The entered name is blank |
ExistingName |
The entered name matches the current name |
TooLong |
The entered name is too long |
ContainsInvalidCharacters |
The entered name contains invalid characters (see INVALID_OBJECTNAME_CHARACTERS, except for space) |
LocallyInUse |
The entered is in use locally |