EValidatorResult

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/Kismet2NameValidators.h

Include

#include "Kismet2/Kismet2NameValidators.h"

Syntax

enum EValidatorResult
{
    Ok,
    AlreadyInUse,
    EmptyName,
    ExistingName,
    TooLong,
    ContainsInvalidCharacters,
    LocallyInUse,
}

Values

Name

Description

Ok

Name is valid for this object

AlreadyInUse

The name is already in use and invalid

EmptyName

The entered name is blank

ExistingName

The entered name matches the current name

TooLong

The entered name is too long

ContainsInvalidCharacters

The entered name contains invalid characters (see INVALID_OBJECTNAME_CHARACTERS, except for space)

LocallyInUse

The entered is in use locally

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