FBlueprintCompileReinstancer::GetSortedClassHierarchy

Gathers the full class Hierarchy of the ClassToSearch, sorted top down (0 index being [UObject](API\Runtime\CoreUObject\UObject\UObject), n being the subclasses)

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

static void GetSortedClassHierarchy
(
    UClass * ClassToSearch,
    TArray< UClass * > & OutHierarchy,
    UClass ** OutNativeParent
)

Remarks

Gathers the full class Hierarchy of the ClassToSearch, sorted top down (0 index being UObject, n being the subclasses)

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