FBlueprintCompileReinstancer::IsReinstClass

Returns true if the given class is a REINST class (starts with the 'REINST_' prefix)

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

static bool IsReinstClass
(
    const UClass * Class
)

Remarks

Returns true if the given class is a REINST class (starts with the 'REINST_' prefix)

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