FBlueprintCompileReinstancer::MoveDependentSkelToReinst

Moves CDOs aside to immutable versions of classes(`REINST_) so that the CDO's can safely be GC'd.

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

static void MoveDependentSkelToReinst
(
    UClass * OwnerClass,
    TMap< UClass *, UClass * > & OldToNewMap
)

Remarks

Moves CDOs aside to immutable versions of classes(REINST_) so that the CDO's can safely be GC'd. These REINST classes will be re-parented to a native parent that we know will not be churning through this function again later, so we avoid O(N^2) processing of REINST classes. Maps each given `SKEL class to its appropriate `REINST_ version of itself

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