Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h |
Include |
#include "Kismet2/KismetReinstanceUtilities.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp |
static void ReconstructOwnerInstances
(
TSubclassOf< UActorComponent > ComponentClass
)
When re-instancing a component, we have to make sure all instance owners' construction scripts are re-ran (in-case modifying the component alters the construction of the actor).
Parameter |
Description |
---|---|
ComponentClass |
Identifies the component that was altered (used to find all its instances, and thusly all instance owners). |