FBlueprintCompileReinstancer::ReparentChild

Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Kismet2/KismetReinstanceUtilities.h

Include

#include "Kismet2/KismetReinstanceUtilities.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Kismet2/KismetReinstanceUtilities.cpp

Syntax

void ReparentChild
(
    UClass * ChildClass
)

Remarks

Reparents the specified blueprint or class to be the duplicated class in order to allow properties to be copied from the previous CDO to the new one

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